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October Plans

Why did I make this blog?

Alright, I have been meaning to make a blog for about 4 years now, but I just never bothered to until yesterday. The biggest reason as to why I pushed it off so much is because I constantly doubt my programming knowledge and I’d hate to be the guy who spews an opinion on something that he does not understand. However, I came to the conclusion that the power of using a blog as a way to track progress FAR outweighs the pain of looking stupid. Enough with the premble; let’s see my goals.

Goal 1: 2dplat

I have zero excuse for not adding Swept AABB by now other than be being lazy and spooked. This should be done by the end of the year at the longest.

Goal 2: Breakout

With Breakout I think I will just clean some code and see if I feel like adding better physics or power ups. I started making it so I had a simple game to port to other frameworks and backends like SDL2 and game hardware specific APIs.

Goal 3: Golang

I may learn Go because the syntax is comfy and it has very fun looking features. It’s been around a year since I learned Lua and Java which were the last langs I needed to learn. With Golang however, it seems more tailor-made to the software I plan on writing.

/*
- It's over for whilecels
- Author ~ exit0ne
- Date ~ Oct 11 2024
*/
package main
import "fmt"

func main() {
    for true {
        fmt.Println("TOTAL WHILE KEYWORD DEATH!!!!");
    }
}

To Wrap-Up

There are more goals I have, like maybe designing an esolang and shell interpeter for it because I efffing love esolangs. As for now I’ll just focus on the 2dplat prototype after I finish Breakout. THAT’S ALL, THANKS FOR READING!