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Swept Aabb Progress

Work On Ze Algo(re)

I am following this guide on writing a swept aabb collision system made by Javidx9. I am currently working on the RayVsRect function, which checks an intersection with a ray vector and a rectangle. I have the projected contact point vector working fine, but the contact normal vector is a different story. As of right now that function is only half functional but at least it’s more than I had before. I am very new to ray casts and vector math so this is pretty fun. Here is the repo and here is what the program displays so far. bad progress

Outside of the progress

I set up go on my main machine and it turns out I had already installed the go compiler. I like golang’s syntax a lot, it seems like a very fun language to learn. Didn’t quite get around to installing alpine on my raspberry pi today but there is always tomorrow. That’s all for this one, Thanks for reading.