Swept Aabb Progress
Work On Ze Algo(re)
I am following this guide on writing a swept aabb collision system made by Javidx9.
I am currently working on the RayVsRect function, which checks an intersection with a ray vector and a rectangle.
I have the projected contact point vector working fine, but the contact normal vector is a different story.
As of right now that function is only half functional but at least it’s more than I had before.
I am very new to ray casts and vector math so this is pretty fun. Here is the repo and here is what the program displays so far.
Outside of the progress
I set up go on my main machine and it turns out I had already installed the go compiler. I like golang’s syntax a lot, it seems like a very fun language to learn. Didn’t quite get around to installing alpine on my raspberry pi today but there is always tomorrow. That’s all for this one, Thanks for reading.